Prior to version 0.31.07 (and going all the way back to the 2D versions), the unhappy thoughts resulting from hunger/thirst/drowsiness occurred at the exact same time that the dwarf started flashing, but all of the other numbers were otherwise the same. 100000 - dwarf starts burning stored fat when this is completely depleted, the dwarf dies of starvationĬompleting an Eat job decreases the relevant counter by 50,000 (to a minimum of zero), though they may also decrement it additional times during the job's progress.īeing starving for even a single tick will cause a miscarriage among pregnant dwarves.85000 - dwarf gets an unhappy thought about being starving.75000 - dwarf starts flashing " Starving", begins hunting for vermin.65000 - dwarf gets an unhappy thought about being hungry, cancels current job to get something to eat.50000 - dwarf starts flashing " Hungry".45000 - dwarf decides to go get something to eat if idle.40000 - dwarf starts considering getting something to eat (1/120 chance per tick) if idle.When it reaches certain thresholds, the following things happen. This rate doubles if the dwarf is a mother carrying her child. Hunger increments by 1 during each game tick (i.e. Fat dwarves can be made fit by giving them more physical and less intellectual things to do a hauling regimen works wonders, for instance, and leaves the player wondering why it's so hard for people to shed weight in real life, when all they have to do is move stone from place to place. As a dwarf becomes hungrier, they use up more fat, and will die when their reserves are completely exhausted. A dwarf's fat stores are depleted by the mere fact of existing, but this happens very slowly. Not surprisingly, fat dwarves are slower at moving around, but the extra fat provides additional insulation from extreme temperatures, a small amount of additional protection against attacks, and longer "burn time" when exposed to fire. The only task that can actually lead to death by preventing a dwarf from covering their vital necessities is a mother trying to find her infant Требует проверки.ĭwarves who don't get enough exercise will quickly become fat, a change that can only be seen by examining their thoughts and preferences screen. Dwarves without a current job will perform these activities if they are even a little thirsty, hungry, or drowsy, and will only snap to "No job" once they have done so. Кроме того, при голоде дварфы будут ловить и потреблять вредителей, чтобы выжить, что приводит к невеселым мыслям.ĭwarves will forgo food, drink, and sleep for a while to complete tasks they are currently performing how long they will go on depends on their personality, but dwarves will generally not knowingly endanger their lives to finish a job. Laying a wood floor over it, won't improve it, even though stuff does grow in rotten floor boards pretty well. Storing Potash on it in the rain, won't improve it. ![]() Penning an animal over it, won't improve it, with there turds, they'll just starve. ![]() A dwarf will come along with a bucket and toss some water on it, that'll muddy it, aslong as you have a drinking water area. To get access either lay a long plank floor over to it from from a nearby wall or cliff, or build a an up/down stairs next to it, you'll need two staircases. ![]() Now somehow get access to the edge of that pond, the activity zone you just painted on the raised air zone, above the smoothed boulder. To pour water on it, go one z level above it, the z level the boulder was on, and paint a 1x1 activity zone, toggle it a pond. ![]() Once you've smoothed that boulder, you'll want to pour water on it in order to grow something over it.
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